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MC-149547

Hundreds of aquatic mobs simultaneously spawn at intervals, causing severe AI tick lag

Every few minutes, hundreds of aquatic mobs (400+ cod is typical) will simultaneously spawn. (This can be observed by tracking entity population on the scoreboard with a tick function.) The mobs will then gradually despawn until getting below a certain threshold, at which point the cycle repeats. It appears that the mob cap for aquatic mobs is not respected within a given spawn cycle. This can cause severe server lag; a debug log taken during such a spike shows 36% of tick time was spent on cod AI alone. 

Comments 1

Please check if that's still an issue for you in the latest 1.14.4 release.

Nathan McCoy

(Unassigned)

Unconfirmed

(Unassigned)

Minecraft 1.14

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