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MC-150287

Invulnerable Vexes in a stack with set Motion start to sink

The commands I used are:
(with no visible particles):

/summon vex -229.0 3 103 {NoGravity:0b,Invulnerable:1b,Tags:["DarkCloudBase"],Passengers:[{id:"minecraft:area_effect_cloud",Particle:"block air",ReapplicationDelay:0,Radius:10f,RadiusPerTick:0f,Duration:9999,WaitTime:0,Motion:[0.0,0.0,0.4],Tags:["DarkCloud"],Passengers:[{id:"minecraft:area_effect_cloud",Particle:"block air",ReapplicationDelay:0,Radius:10f,RadiusPerTick:0f,Duration:9999,WaitTime:0,Motion:[0.0,0.0,0.4],Tags:["DarkCloud"],Passengers:[{id:"minecraft:area_effect_cloud",Particle:"block air",ReapplicationDelay:0,Radius:10f,RadiusPerTick:0f,Duration:9999,WaitTime:0,Motion:[0.0,0.0,0.4],Tags:["DarkCloud"],Passengers:[{id:"minecraft:area_effect_cloud",Particle:"block air",ReapplicationDelay:0,Radius:10f,RadiusPerTick:0f,Duration:9999,WaitTime:0,Motion:[0.0,0.0,0.4],Tags:["DarkCloud"],Passengers:[{id:"minecraft:area_effect_cloud",Particle:"block air",ReapplicationDelay:0,Radius:10f,RadiusPerTick:0f,Duration:9999,WaitTime:0,Motion:[0.0,0.0,0.4],Tags:["DarkCloud"],Passengers:[{id:"minecraft:area_effect_cloud",Particle:"block air",ReapplicationDelay:0,Radius:10f,RadiusPerTick:0f,Duration:9999,WaitTime:0,Motion:[0.0,0.0,0.4],Tags:["DarkCloud"],Passengers:[{id:"minecraft:area_effect_cloud",Particle:"block air",ReapplicationDelay:0,Radius:10f,RadiusPerTick:0f,Duration:9999,WaitTime:0,Motion:[0.0,0.0,0.4],Tags:["DarkCloud"],Passengers:[{id:"minecraft:area_effect_cloud",Particle:"block air",ReapplicationDelay:0,Radius:10f,RadiusPerTick:0f,Duration:9999,WaitTime:0,Motion:[0.0,0.0,0.4],Tags:["DarkCloud"],Passengers:[{id:"minecraft:area_effect_cloud",Particle:"block air",ReapplicationDelay:0,Radius:10f,RadiusPerTick:0f,Duration:9999,WaitTime:0,Motion:[0.0,0.0,0.4],Tags:["DarkCloud"],Passengers:[{id:"minecraft:area_effect_cloud",Particle:"block air",ReapplicationDelay:0,Radius:10f,RadiusPerTick:0f,Duration:9999,WaitTime:0,Motion:[0.0,0.0,0.4],Tags:["DarkCloud"],Passengers:[{id:"minecraft:area_effect_cloud",Particle:"block air",ReapplicationDelay:0,Radius:10f,RadiusPerTick:0f,Duration:9999,WaitTime:0,Motion:[0.0,0.0,0.4],Tags:["DarkCloud"],Passengers:[{id:"minecraft:area_effect_cloud",Particle:"block air",ReapplicationDelay:0,Radius:10f,RadiusPerTick:0f,Duration:9999,WaitTime:0,Motion:[0.0,0.0,0.4],Tags:["DarkCloud"],Effects:[{Id:7b,Amplifier:1b,Duration:1,ShowParticles:0b},{Id:9b,Amplifier:0b,Duration:100,ShowParticles:0b},{Id:15b,Amplifier:0b,Duration:40,ShowParticles:0b},{Id:20b,Amplifier:1b,Duration:40,ShowParticles:0b}]}],Effects:[{Id:7b,Amplifier:1b,Duration:1,ShowParticles:0b},{Id:9b,Amplifier:0b,Duration:100,ShowParticles:0b},{Id:15b,Amplifier:0b,Duration:40,ShowParticles:0b},{Id:20b,Amplifier:1b,Duration:40,ShowParticles:0b}]}],Effects:[{Id:7b,Amplifier:1b,Duration:1,ShowParticles:0b},{Id:9b,Amplifier:0b,Duration:100,ShowParticles:0b},{Id:15b,Amplifier:0b,Duration:40,ShowParticles:0b},{Id:20b,Amplifier:1b,Duration:40,ShowParticles:0b}]}],Effects:[{Id:7b,Amplifier:1b,Duration:1,ShowParticles:0b},{Id:9b,Amplifier:0b,Duration:100,ShowParticles:0b},{Id:15b,Amplifier:0b,Duration:40,ShowParticles:0b},{Id:20b,Amplifier:1b,Duration:40,ShowParticles:0b}]}],Effects:[{Id:7b,Amplifier:1b,Duration:1,ShowParticles:0b},{Id:9b,Amplifier:0b,Duration:100,ShowParticles:0b},{Id:15b,Amplifier:0b,Duration:40,ShowParticles:0b},{Id:20b,Amplifier:1b,Duration:40,ShowParticles:0b}]}],Effects:[{Id:7b,Amplifier:1b,Duration:1,ShowParticles:0b},{Id:9b,Amplifier:0b,Duration:100,ShowParticles:0b},{Id:15b,Amplifier:0b,Duration:40,ShowParticles:0b},{Id:20b,Amplifier:1b,Duration:40,ShowParticles:0b}]}],Effects:[{Id:7b,Amplifier:1b,Duration:1,ShowParticles:0b},{Id:9b,Amplifier:0b,Duration:100,ShowParticles:0b},{Id:15b,Amplifier:0b,Duration:40,ShowParticles:0b},{Id:20b,Amplifier:1b,Duration:40,ShowParticles:0b}]}],Effects:[{Id:7b,Amplifier:1b,Duration:1,ShowParticles:0b},{Id:9b,Amplifier:0b,Duration:100,ShowParticles:0b},{Id:15b,Amplifier:0b,Duration:40,ShowParticles:0b},{Id:20b,Amplifier:1b,Duration:40,ShowParticles:0b}]}],Effects:[{Id:7b,Amplifier:1b,Duration:1,ShowParticles:0b},{Id:9b,Amplifier:0b,Duration:100,ShowParticles:0b},{Id:15b,Amplifier:0b,Duration:40,ShowParticles:0b},{Id:20b,Amplifier:1b,Duration:40,ShowParticles:0b}]}],Effects:[{Id:7b,Amplifier:1b,Duration:1,ShowParticles:0b},{Id:9b,Amplifier:0b,Duration:100,ShowParticles:0b},{Id:15b,Amplifier:0b,Duration:40,ShowParticles:0b},{Id:20b,Amplifier:1b,Duration:40,ShowParticles:0b}]}],Effects:[{Id:7b,Amplifier:1b,Duration:1,ShowParticles:0b},{Id:9b,Amplifier:0b,Duration:100,ShowParticles:0b},{Id:15b,Amplifier:0b,Duration:40,ShowParticles:0b},{Id:20b,Amplifier:1b,Duration:40,ShowParticles:0b}]}],Effects:[{Id:7b,Amplifier:1b,Duration:1,ShowParticles:0b},{Id:9b,Amplifier:0b,Duration:100,ShowParticles:0b},{Id:15b,Amplifier:0b,Duration:40,ShowParticles:0b},{Id:20b,Amplifier:1b,Duration:40,ShowParticles:0b}]}]}

(Basically was a moving wall of particles, in a corridor, that kills you)

And:

execute as @e[tag=DarkCloudBase] run data merge entity @s {Motion:[0.0d,0.0d,0.05d]}

(on a repeating command block)

I am using a vex, rather than an armor_stand, because the Marker:1b tag no longer allows movement through walls and things. I notice that it also goes backwards and down slowly when its Motion is set to 0.

Even with no interaction from a survival mode player, it still randomly goes against its constantly set motion.

EDIT: Sorry the command comes out so big..

Attachments

Comments 5

It has no positions of any type stored in its entity data, so I have no idea why it goes off course. Almost half a block after 20 or so blocks, sometimes varies.

Cannot reproduce. The vex moves slow and steady, and directly straight. Perhaps you have another command that's interfering with that?

No external commands that could interfere, and I tried it on a new world with similar results. I have a video showing that it still happens on a new world.

[media]

The quality is bad, but the only command blocks are for the x-position-to-score, the kill-all-non-players, the one that gives the vex the motion, and one to summon the vex stack.

It goes off its x position, and sometimes changes its facing direction, suggesting a curve

user-83872

(Unassigned)

Unconfirmed

(Unassigned)

Minecraft 1.14

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