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MC-151710

Enties not functioning in forceloaded chunks

Entities (namely minecarts) do not function in chunks that are in forceload areas.

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Please do not mark unreleased versions as affected.
You don't have access to them yet.

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Please do not mark unreleased versions as affected.
You don't have access to them yet.

migrated

Minecarts in 1.13.2 were able to continue moving when the chunks for the track were covered by the /forceload command. This has not been the case in 1.14 or 1.14.1.

I tested this by doing the following...

 

  1. Create a VERY long track

  2. For each chuck, put in one detector rail over a command block.  The command block does a "/say <chunk number>"

  3. Use the /forceload command to load the chunks that the rails pass through, and also forceload the chunks on either side of the rails.

  4. Send a minecart down the rail. 

You will be able to see the chunk count as the minecart continues.  Once it is far enough away, the counting will stop. 

Move closer to the minecart and the count will continue.

Expected behavior: The minecart should traverse the entire track since all the chunks around it are forceloaded.

Actual behavior: The minecart gets as far as normally loaded chunks.  Once in the chunks covered only by the forceload command, the minecart will stop.

 

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Please do not mark unreleased versions as affected.
You don't have access to them yet.

migrated

This is still the case with 1.14.2 pre-release 3

Sonicwave

In case you weren't aware – you can update the Affected Versions list yourself since you're the reporter of this ticket.

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Also experiencing this issue. Using MC server 1.14.1 with chunks along track being forceloaded. Sending multiple minecarts down the track will result in some coming back – bouncing off the stopped minecart in the lead.

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Can also confirm this affects entities like sand, concrete and gravel as well.

FaRo1

I cannot reproduce this anymore in 1.14.3-pre1. Can anyone else? The setup I used is in this screenshot, with a 5×5 grid of forceloaded chunks centered on it:

[media]
FaRo1

I still cannot reproduce it in pre2 with that setup.

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quickly tested by forceloading the end, throwing in some entities into the end portal and waiting for items to despawn. After 5 minutes, I can still hop into the portal and collect the items.

 

Still not processing entities in 1.14.3 pre2.

FaRo1

I just tried that (with the setup from my screenshot, not items despawning, because I'm impatient) and it worked properly. Did you make sure to load a 5×5 grid of chunks around the items? Also I'm pretty sure that something about adding ranges is currently broken, so to be safe, please mark them all one by one.

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Tried individually loading chunks, even expanding the radius to a 7x7 area around the chunks in question and then repeating the test (my lazy no redstone version) to no success. Something still isn't working unfortunately.

FaRo1

Weird, the item actually didn't despawn for me either. Even though the armour stand is clearly moving. I'll try some more different setups.

FaRo1

I made a minecart track and it also doesn't work in the forceloaded End. So I guess something is special about pistons pushing entities.

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Fry

Community Consensus

Important

Chunk loading

Minecraft 1.14.1, Minecraft 1.14.2 Pre-Release 3, Minecraft 1.14.2 Pre-Release 4, Minecraft 1.14.2

Minecraft 1.14.3 Pre-Release 3

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