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MC-15212

Strength issue related to multiplayer and PvP

When a player kills another player and the killer has a too high strength level (for example 114 or 115), the player that got killed sees his death message, but he only gets half a heart of damage appreantly, but after that he loses server sincronization until he receives the death (it takes a long long time), if that player (the one who died( disconnects and connects again (relogs), then it shows he died.

Linked issues

Comments 8

I think it's related, MC-15145 is related to instant damage, and this issue is related to strength.
I don't think this is a duplicate, MC-15145 is related to instant damage, not to strength.

Can you try replicate MC-15145? I'm pretty sure it's the same bug: receiving high amount of damage at once creates this bug.

Then change it's name to "Receiving a too high amount of damage makes you desinc with the server" right?

Can you update description too explaining that?

08Juan80

(Unassigned)

Unconfirmed

Minecraft 1.5.1

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