When a player kills another player and the killer has a too high strength level (for example 114 or 115), the player that got killed sees his death message, but he only gets half a heart of damage appreantly, but after that he loses server sincronization until he receives the death (it takes a long long time), if that player (the one who died( disconnects and connects again (relogs), then it shows he died.
Linked issues
duplicates 1
Comments 8
Can you try replicate MC-15145? I'm pretty sure it's the same bug: receiving high amount of damage at once creates this bug.
Then change it's name to "Receiving a too high amount of damage makes you desinc with the server" right?
Duplicate of MC-15145.