running clocks and circuits cause massive in-game lagspikes, not consistent fps-lowering but just spikes, for every redstone tick.
it is the redstone dust updating (possibly the lighting updates), and not redstone-affected blocks as confirmed by the following video:
video
Environment
Java: (build 1.8.0_211-b12)
Windows 10 x64
Intel Core i7-7700k [email protected]
16GB DDR4
GeForce GTX 1060 6G (Gigabyte OC)
Linked issues
Comments 2
Duplicate of MC-126518
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