mojira.dev
MC-156196

Player is able to do unintended actions while doing something else in which it should prohibit said action.

There are multiple actions in which I don't think have been reported (as far as I have searched),
As far as these actions goes, I will separate them into two different categories: Actions in which can be done whilst using a sprint key, and Actions that can be done whilst in a boat.

Note:
Said actions must be done after pressing the sprint key or using the "double tap" method. Doing said action allows the player to achieve said action while sprinting and then continue on with playing. Not canceling any sprinting the player has been doing. It's as if the player is able to sprint, do the following actions, and continue on after stopping the action or letting the action finish.

Actions in which can be done using a sprint key include:

  • Ducking.

  • Eating.

  • Blocking with a shield in main hand or off-hand.

  • Using a bow or crossbow.

  • Throwing a Trident.

  • Navigating using a boat.

  • Drinking a potion.

  • Riding a horse.

  • Riding a minecart.

Actions in which can be done whilst in a boat:

Note: You can only do these actions before starting to navigate with the boat.
I.E. you can eat a porkchop, and while the animation is playing, continue to navigate using the boat.

  • Eating.

  • Blocking with a shield in main hand or off-hand. (Seeing as you can only do said action before starting to navigate with the boat, I see this as a bug.)

  • Using a bow or crossbow. (As said above)

  • Throwing a Trident.

  • Drinking a potion.

  • Using an Eye of Ender.

  • Sprinting.

Some other bugs/strange behavior I have found while playing:

Player is able to shoot him/herself while sitting in a boat, looking straight down, and firing a bow at full power. The boat will not break and the player will take damage respective to the bow's damage. I have found that this is similar to aiming straight up and firing an arrow and waiting for it to hit yourself. I do not know if crossbows behave the same.

Environment

– System Details –
Details:
Minecraft Version: 1.14.3
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 233509072 bytes (222 MB) / 494854144 bytes (471 MB) up to 3207856128 bytes (3059 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
Launched Version: 1.14.3
LWJGL: 3.2.2 build 10
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.4276, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: vanilla
Current Language: English (US)
CPU: 4x Intel(R) Core(TM) i5-3337U CPU @ 1.80GHz

– Author's Notes –
This is some of the information I grabbed by "Debug Crashing" my game.
The operating system is NOT windows 10, I have no idea as to how the game/launcher found windows 10 instead of what I actually run (windows 8.1).
Hope this helps.

Linked issues

Comments 1

Thank you for your report!
We're actually already tracking this issue in MC-152728, so I resolved and linked this ticket as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.

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Minecraft 1.14.3

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