On old worlds fallDamage is set to false by default.
What I expected to happen was...:
fallDamage should be set to false by default.
What actually happened was...:
fallDamage was set to false on worlds created before 19w36a.
Steps to Reproduce:
1. Open a world created before you updated to 19w36a
2. In survival mode jump off a height of more than 4 blocks
3. You will not take fall damage
Thank you for your report!
We're actually already tracking this issue in MC-160464, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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