I don't think the light is supposed to look like this.
Affected blocks:
Respawn anchor (1, 2 or 3 charges)
Redstone ore (when lit)
Crying obsidian
Furnace (when lit, very subtly yellow)
Blast Furnace (when lit, very subtly yellow)
Smoker (when lit, very subtly yellow)
Linked issues
is duplicated by 4
relates to 2
testing discovered 1
Attachments
Comments 14
I'll check more thoroughly when I get home but the world is a custom superflat with white concrete roughly within the y=20-30 range and created in the early 1.14 snapshots. If I can't reproduce this on other worlds I'll upload the world file (assuming it isn't too big).
Can reproduce on a freshly created superflat world with the following preset:
minecraft:bedrock,20*minecraft:dirt,minecraft:white_concrete;minecraft:the_void;village
Brightness at or close to Moody.
Could this be fixed by simply making light emitting blocks NOT cast shadows onto other blocks? That was their behavior in versions from beta 1.3 (smooth lighting added) to beta 1.7.3, and got broken in beta 1.8, when the lighting engine was changed.
I cannot reproduce this on 1.14.4 or 19w38b. What is required for this to happen? Is it only a problem in certain lighting conditions?