When a stack of items is dropped into the world, the rotating animation of the item doesn't fully render the side edge, which seems transparent and glitchy.
It looks like the front texture plane of the model has a transparent edge, which extends the full square, and is rendered in front of the side edge of the 3D model as it rotates around itself. Difficult to explain, but added a screenshot.
Linked issues
is duplicated by 6
Attachments
Comments 4
Also affects non-enchanted items, see MC-161318.
Decided to extract the fishing bobber issue and the "square around item" issue from this ticket so that they're separate. They're closely related, but might not necessarily be caused by the same piece of code.
Confirmed in 19w38b.