Put the summary of the bug you're having here
What I expected to happen was...:
The game operate normally
What actually happened was...:
Game loaded as normal, got into my world and within 30 seconds crashed. Have a skeleton spawner near my house which may be triggering it.
Steps to Reproduce:
1. Load a world(Possibly with a skele spawner)
2. Wait for crash
Linked issues
is duplicated by 30
relates to 1
Attachments
Comments 14
Note:
Description: Loading entity NBT
java.lang.NullPointerException
at np.a(SourceFile:357)
at nq.a(SourceFile:251)
at sz.a(SourceFile:297)
at mx.f(SourceFile:1061)
at aas.a(SourceFile:116)
at aas.h(SourceFile:234)
Try removing any UUIDLeast and UUIDMost tags from SpawnData and any Properties tags in SpawnPotentials.
This problem is not related to UUIDLeast/Most - in the test world, these properties are not defined in SpawnData at all, and SpawnPotentials are not defined at all either.
Also, if you remove the Properties tag from SpawnPotentials, the mob cannot have custom properties at all - the game will generate a blank Properties, which will overwrite SpawnData and blank it after your first spawn. If you do this, you won't have potion effects, or anything at all, after your first spawn. If you do not have SpawnPotentials at all, the game will automatically create SpawnPotentials from the existing SpawnData, meaning that doesn't work either.
If you wanted to avoid crashing, you could just as easily remove ActiveEffects, which is the actual cause of the crash. The problem is, once again, this workaround removes the potion effects on your mobs - none of these workarounds lets you keep your worlds compatible with the future snapshots and still have potion effects on spawned mobs.
EDIT: I have attached the schematic used in my test world. You can observe that it does not have any of the tags you told me to remove, and still causes crashes on 13w21a+.
Duplicate of MC-17222
Please attach the crash report, otherwise this ticket is incomplete.