The Mobs shaders are weird . Only the top is Lighted .
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Thank you for your report!
We're actually already tracking this issue in MC-161840, so I resolved and linked this ticket as a duplicate.
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I have also had this issue. Seems to also be affected by the direction my player is looking. Feels like a problem with the directional light direction vector not being transformed to world space as lighting is the same relative to the camera (always coming from the top of the screen.) Don't know whether it has an effect but I am using an Nvidia card and drivers.
[media]As can be seen in the screenshots when the camera is pointing down the armor stands appear to be lit from behind. When the camera is pointing up the armor stands appear to be lit from the front.