/locate (village/whatever is in this dimension) on a world with "no structures" when generated lags the game out. It also slows down the saving and then softlocks(I think). You cant delete it by ingame means anymore. Basicacally corrupts worlds.
To reacreat, create a world with the "no structures" option then ingame type /locate village.
Place down a tnt (or a redstone lamp), place a lever ontop of it, activate the lver
the lever wont work
Now break the tnt, the lever will not pop off.
save and exit, this will take a while
When deleting by ingame means, my game "didn't respond" and i had to force-exit it, this resulted in not having a crashlog
Thank you for your report!
We're actually already tracking this issue in MC-126244, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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