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MC-163699

Comparator output doesn't update if chest gets locked/unlocked.

When a comparator is measuring how filled a chest is, it outputs the corresponding power level or a signal of power level 0 if the chest is not accessible. However, it does not update when the chest gets locked/unlocked unless it gets a block or redstone update.

Expected behaviour:

The comparator should update the output signal when the container is accessible or not by the player.

Actual behaviour:

The comparator does not update the output signal unless it gets a block or redstone update.

This can be seen in the attached video.

Possible fix:

This could be easily fixed by adding a "locked" state to the chest, that would be "false" if a player can access the container, and "true" if it is not, i.e.: a solid block is on top of the chest or a cat is sitting on top of it.

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violine1101

Thank you for your report!
We're actually already tracking this issue in MC-120986, so I resolved and linked this ticket as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.

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Fefo6644

(Unassigned)

Unconfirmed

(Unassigned)

1.14.4, 19w41a

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