The inconsistent fall damage when falling from certain heights into water was fixed. however, you now never die when you fall in water, even when you fall 100m in a half a block deep water ( fence below water)
that's not only weird, but also brakes many current mobtraps which rely on mobs dying when they drop onto water above fences which carries the drops away. could be easily fixed by instead of resetting the fall height to zero, it cuts it in half and subtracts 5 or so, so the higher you fall, the deeper the water has to be to completly stop it.
Linked issues
is duplicated by 8
Comments 41
This is not feature request. This issue points out a feature change between 1.4.2 and 1.4.3pre. Before 1.4.2, water only reduces some of falling damages, not 'all'.
The comment by Synchunk is correct. This is INDEED a WAI.
While not an official source, the MC Wiki states that "as of 1.4.3 Pre-release, one-block-high shallow water is sufficient to prevent damage."
@Blah
In another issue someone from the MC wiki already stated that the wiki documents observed features and behavior, not intended ones. In the rare cases that the official intended way is known, it is noted separately.
That is, MC wiki can not be used as the backing source for WAIs. Better look for the developer tweets or Minecon videos or such.
This tracker is for bugs, not feature requests. Please see http://minecraftforum.net to post and talk about what you would like to see added or changed.