mojira.dev
MC-165036

Boss bars with the notched style are rendered incorrectly if more than one boss bar is active

The Bug:

Boss bars with the notched style are rendered incorrectly if more than one boss bar is active.

Steps to Reproduce:

  • Create two boss bars with the notched style.

/bossbar add test1 "Test1"
/bossbar add test2 "Test2"
/bossbar set test1 players @a
/bossbar set test2 players @a
/bossbar set test1 style notched_10
/bossbar set test2 style notched_10
  • Look at the bottom boss bar.

  • Take note as to whether or not boss bars with the notched style are rendered incorrectly if more than one boss bar is active.

Observed Behavior:

Boss bars with the notched style are rendered incorrectly if more than one boss bar is active.

Expected Behavior:

Boss bars with the notched style would not be rendered incorrectly if more than one boss bar is active.

Linked issues

MC-270765 Bundle background does not handle translucent pixels correctly Resolved MC-268929 pack.png does not support translucent pixels Resolved MC-200987 Title in bossbar breaks HUD opacity Resolved MC-269627 Toasts render translucent pixels as opaque Resolved MC-269832 Gamemode switcher sprites render translucent pixels as opaque Resolved

Attachments

Comments 23

Bug still present in Release 1.15.1

I can additionally confirm this bug's existence

Confirmed for 1.15.2 and 20w09a

Confirmed for 20w11a

Confirmed for 20w12a

13 more comments

Can confirm in 21w06a.

Can confirm in 1.17.1. I'm willing to take ownership of this ticket since the current reporter's account has been deactivated.

It seems that the semi-transparent parts of the notch textures become solid black when not at the top position, doesn't sound like it's something hard to fix, but it can be very deceptive.

Avoma

slicedlime

Confirmed

Normal

Rendering, UI

19w44a, 19w45b, 1.15, 1.15.1, 1.15.1 Pre-release 1, , 1.17.1, 21w38a, 1.18, 1.18.1, 1.18.2

22w11a

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