mojira.dev
MC-167630

Stackoverflow Error for default Minecraft Servers

The server keeps crashing, It cannot run for very long and in the log, it said that one tic took 60 seconds. Strangely, the first crash gave me an empty crash log file. I do not allocate any more memory to the server with a bat file, I just let it run vanilla by opening the jar file.

Note that before 1.15 the server hadn't crashed before.

[10:04:00] [Server thread/WARN]: Horse moved wrongly! [10:04:00] [Server thread/WARN]: Horse moved wrongly! [10:04:00] [Server thread/WARN]: Horse moved wrongly! [10:04:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 54847ms or 1096 ticks behind [10:04:12] [Server thread/WARN]: Horse moved wrongly! [10:04:12] [Server thread/WARN]: Horse moved wrongly! [10:04:12] [Server thread/WARN]: Horse moved wrongly! [10:04:12] [Server thread/WARN]: Horse moved wrongly! [10:04:12] [Server thread/WARN]: Horse moved wrongly! [10:04:12] [Server thread/WARN]: Horse moved wrongly! [10:04:18] [Server thread/WARN]: Horse moved wrongly! [10:04:19] [Server thread/WARN]: Horse moved wrongly! [10:04:19] [Server thread/WARN]: Horse moved wrongly! [10:04:19] [Server thread/WARN]: Horse moved wrongly! [10:04:21] [Server thread/WARN]: Horse moved wrongly! [10:04:21] [Server thread/WARN]: Horse moved wrongly! [10:04:21] [Server thread/WARN]: Horse moved wrongly! [10:04:21] [Server thread/WARN]: Horse moved wrongly! [10:04:21] [Server thread/WARN]: Horse moved wrongly! [10:04:21] [Server thread/WARN]: Horse moved wrongly! [10:04:21] [Server thread/WARN]: Horse moved wrongly! [10:05:18] [Server Watchdog/FATAL]: A single server tick took 60.09 seconds (should be max 0.05) [10:05:18] [Server Watchdog/FATAL]: Considering it to be crashed, server will forcibly shutdown.

Attachments

Comments 7

We do not have enough information to find the cause of this issue.

While the lag occurs, please run /debug start, wait a while and then run /debug stop in order to create a debug profile. Afterwards, run /debug report.

If you do not have the permission to run these commands, open your world to LAN and enable cheats. If you're on a server, make sure that you're a server operator in order to execute these commands.

Then, please attach the profile results found in [minecraft/debug/profile-results-<DATE>.txt|https://minecrafthopper.net/help/guides/finding-minecraft-data-folder], as well as the debug report found in [minecraft/debug/debug-report-<DATE>.zip|https://minecrafthopper.net/help/guides/finding-minecraft-data-folder] here.

This issue has been temporarily closed as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki

[media]

 

[media]

Has been added by request. I had to stop the debugger early because it didn't seem to create a file if it ended up crashing, which it did. The debug session didn't last long cause it was going to crash.

[media]

 I did some more testing, this time installing starting a server entirely from scratch. I let the server generate the world, and then It was playable, but then it started to get progressively laggier until I was met with a stack overflow error, which means there is a memory leak somewhere. I re-launched it only to find my world file deleted, but my playerdata still intact. I started to play and the same thing happened. This screenshot isn't very helpful but it was taken the second time it happened.

[media]

I just tested it in 1.15.1 and it still has the same issue.

I tried this in 1.14.4 and it failed as well. I'm starting to wonder if its something with my computer or something.

I found the issue, it was because Java automatically gave me the 32-bit java. Downloading 64 bit fixed the issue. How do I close this issue?

Resolving as invalid then.

Gamepro5

(Unassigned)

Unconfirmed

(Unassigned)

1.15, 1.15.1 Pre-release 1

Retrieved