This effects all versions across the board on PC.
When I begin play in a creative world I like to set it to Peaceful and change gamerule to domobspawning false but the command to quickly remove all passive creatures in the entire area has a flaw.
Β When I do /kill @e I have to then go to the slimes and do it 2 more times until they are finally all removed and I can begin to play.
Β Can it be made that slimes die when kill @e is used whether they are large or not?
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