Unable to play Multiplayer
Hi, so yesterday i wanted to play multiplayer. I logged on to Multiplayer and all of the servers that i usually can play on says:
"Cant connect to server"
And I've watched so many videos of this problem and it actually seems to be that other people also have this bug/problem.
So how do i fix this?, I've literally tried everything, uninstalled Mc, changed server address, checked my control panel on the java checkbox, uninstalled tlauncher which i thought was the issue but no. So how do you solve this please i need answers?
Felix
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No server, even mctest.ae97.net connects. Nothing suspicious in log https://paste.ubuntu.com/p/mdTGFHTJvN/
Have you checked firewall, router, etc? To me, this definitely looks like the internet connection is misconfigured.
When in the main menu, please force a crash by pressing F3 + C
for 10 seconds while in-game and attach the crash report (minecraft/crash-reports/crash-<DATE>-client.txt) here.
// Hey, that tickles! Hehehe!
Time: 12/16/19 3:10 PM
Description: Manually triggered debug crash
java.lang.Throwable
at dbj.b(SourceFile:454)
at dbl.n(SourceFile:1469)
at dbl.d(SourceFile:922)
at dbl.b(SourceFile:585)
at net.minecraft.client.main.Main.main(SourceFile:202)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
– System Details –
Details:
Minecraft Version: 1.15
Minecraft Version ID: 1.15
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1338547488 bytes (1276 MB) / 1744830464 bytes (1664 MB) up to 2147483648 bytes (2048 MB)
CPUs: 4
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Launched Version: 1.15
Backend library: LWJGL version 3.2.2 build 10
Backend API: GeForce GTX 1050 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 436.30, NVIDIA Corporation
GL Caps: Using framebuffer using OpenGL 3.0
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: programer_art, vanilla
Current Language: English (US)
CPU: 4x Intel(R) Core(TM) i5-3550 CPU @ 3.30GHz
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