mojira.dev
MC-170480

Server-Client elytra desync

This bug has existed since the implementation of elytras I believe but the way elytras work in 1.15.2 has made desync happen even more. Essentially, a player with high ping can sometimes not correctly inform the server that they have toggled gliding, yet clientside they are. This is especially frequent when they are "elytra-hopping" (jumping and spamming spacebar to hop with elytra) This is problematic as a lot of server anti-cheats see this as illegal movement, as the player flies very unexpectedly without being in a gliding state. If you could somehow fix this, I would be very grateful. Thank you for reading. Here is an example of what this desync looks like to the client compared to the server: https://youtu.be/duzIJVv1JSw

Linked issues

Comments 2

This is a result of a feature (client and server) infrastructure rather than a bug.

Your video is private can you please make it unlisted then post the new link here.

name

(Unassigned)

Unconfirmed

(Unassigned)

desync, elytra, ping, server

1.15.2

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