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MC-170647

dragon_fireball summoned with no motion vanishes

/summon dragon_fireball ^ ^ ^2 {Motion:[0,0,0],direction:[0.0,0.0,0.0],ExplosionPower:0}

 

The fireball vanishes quickly This also works with a tiny direction value (such as x=0.00001).

 

It acts as if the fireball is not redrawn if it has not moved.

 

Also, at a visible but small motion (such as x=0.1) the fireball moves for a few ticks and then dies. I think it has a limited lifespan which (afaict) cannot be changed

Linked issues

Comments 3

The reason I care, by the way, is that I'm working on textures, and it's hard to see how something looks if I can't see it in a world.

Ah, it turns out the dragon_fireball is being summoned, it's somehow invisible. kill @e[type=dragon_fireball] says it killed one even though I can't see it. (FWIW, adding Invisible:0 doesn't change anything, I tried that as a long shot.)

kcrca

(Unassigned)

Unconfirmed

(Unassigned)

1.15.2

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