The enchantment glint of the armor doesn't render. (Elytra works)
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The nose of the Piglins will get the enchantment glint if the helmet is enchanted as well.
[media]For piglins that have glowing snouts, see MC-172643

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Is gitch is also in 20w16a
yeah, all armour is like that, leather, gold, chailmail, diamond, iron and netherite. also if you have enchanted chestplate and you hold a shield, the part of the shield that goes around your wrist gets the glint instead
Encountered this today whilst working on mod code. Looks like the culprit is the addition of ".layering(VIEW_OFFSET_Z_LAYERING)" to the render layer used for armour, versus the one normally used for entities which continue to function as before.
Very strange that it would have this effect, though, because all that does is apply a minor scaling change. I guess this means someone was trying to fix z-fighting and forgot to update the two glint layers.
The reason Elytra works fine is because it is for Transportation, not Armor
Honestly I've grown to like the matt armour, I have always found the glint to be slightly garish and wouldn't be unhappy if it became a feature
Rowan that idea should be a option in the settings. like if you wanted to disable the glint you could
Or Rowan you can download the "No Enchantment Glint" resource pack on planet minecraft.
It is impossible to see whether your opponent has armor or not. Besides it is possible to customize the glint to be less obstructive or disappear completely with texture packs.
Also relates to MC-168139