mojira.dev
MC-173789

Mobs die from fall damage before hitting the ground

The bug

When summoning a mob 20 blocks over the ground, it can be noticed that the mob died before hitting the ground so the death animation would start before it actually hits the ground.

Related issues

Attachments

Comments

migrated
[media]
Misode

This is not specific to piglins or to this snapshot. I believe this is caused by the position of mobs being interpolated between ticks. The mob doesn't die before hitting the ground, the mob just appears to be still falling down when the death animation starts.

migrated

This has been the case for all mobs before this ticket has been created.

migrated

relates to MCPE-123321

migrated

(Unassigned)

Confirmed

(Unassigned)

20w10a, 20w11a

Retrieved