mojira.dev
MC-17414

gamerule "naturalRegeneration" regenerates all health if fall damage is taken.

When gamerule "naturalRegeneration" is active and fall damage of any caliber is taken, all the player's health will regenerate.
(Similar to the bug in Super Mario 64 where you can dip into water and recover all your health)

What I though would happen:
The player's health should not regenerate.

What really happened:
The player's health regenerated at the same rate as though the gamerule were inactive.

Steps to Reproduce:
1. Activate the gamerule with cheats or a command block
2. Take any type of damage
3. Take any amount of fall damage
4. Health will regenerate despite the gamerule being active

Linked issues

Comments 10

You set this gamerule to "false" to not generate any health.

Lol... It is already active (if you have peaceful on).
do /gamerule naturalRegeneration false 😛

Maybe I wasn't clear enough. That's what I did. "/gamerule naturalRegeneration false". After fall damage is taken, health regenerates as normal. Any other kind of damage and health will not regenerate. I did say "when this rule is active." My bad. 😛

Sent from my iPhone

Yes, I did. When you take any damage (other than fall damage) and the gamerule is false, health will not regenerate (as intended). However, when you take fall damage with this gamerule as false it will regenerate health as though the gamerule were set as true.

Sent from my iPhone

Well why did you say that the gamerule is active??!! It usually means that you set it to true 😛

Unable to reproduce.

Unable to reproduce.

I know 😛 My bad

Sent from my iPhone

I reinstalled the snapshot launcher. It works fine now. Sorry for wasting your time 😞

Sent from my iPhone

I reinstalled the snapshot launcher. It works fine now. Sorry for wasting your time. 😞

Sent from my iPhone

Scott Carrion

(Unassigned)

Unconfirmed

gamerule

Snapshot 13w23a

Retrieved