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MC-177584

Falling blocks not dissappearing

I am running a vanilla server. I have a repeating command block that summons falling blocks using this command : execute at @e[type=item_frame,tag=barrier] run summon falling_block ~ ~-0.5 ~ {BlockState:{Name:"barrier"}} so that players can't rotate and take items from item frames with the tag "barrier". I had the chunks with those items frames forceloaded. Everything went fine. When the chunks were removed from forceloading and were unloaded, though, the falling blocks accumulated rather than despawning/"dying". So the command : execute if entity @e[type=falling_block] returned ~67.800 entities that caused arround 400 skipped ticks per second and probably increased RAM usage. I realised I had this bug since 1.11.2 or so.

Linked issues

Comments 2

In addendum to this, when a block is placed over a fallen entity or a block disappears under an entity (e.i. a leaf block), there is a chance that the falling entity will not be able to be picked up at all while the player is near it.

Please do not create two bug reports about the same issue. Resolved as a duplicate of your earlier bug report MC-174890.

MinePro120

(Unassigned)

Unconfirmed

(Unassigned)

1.15.2

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