1.Type of fuel 2.How much is melting at the moment 3.How much should melt(I based on their craft,but this can change) (All indicated how much they should be remelted in the amount of 1)
1)beehive/2)not used as fuel/3)6 items
torch/not used as fuel/1 item
trapdoor,gates(all except warped and crimson).daylight_detector/1 item/3 items
logs,wood,stripped logs,stripped wood(all except warped and crimson)/1 item/4 items
banner/1 item/4 items
fletching table,crafting table,carptography table,loom/1 item/4 items
signs/1 item/2 item
beds/not used as fuel/7 items
lectern,jukebox,note_block,chest and trapped chest/1 item/8 items
paper,book,fire_charge/not used as fuel/??? item
painting,item_frame/not used as fuel/4 items
bookshelf/1 item/6 item or more
campfire/not used as fuel/8 items or more
barrel/1 item/7 items
composter/1 item/ 3.5 item
Comments 6
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I think he is referring to the number of items melted by each item used as fuel (or item that should be possible to use as fuel) is not as expected from the amount of materials needed to make the fuel-item (or no melting at all, since the item can not be used as fuel in the first place).
Instead of allowing to burn some large items, I'd think it would be better to have a recipe (or mechanism) to "scrap" or recycle such large items into smaller items (like a share of their creation items, or variants like ingots into nuggets), that can then be burned (or used in other useful manner). (Could apply to e.g. beds, tables, bookshelf, and almost all full block sized items.) However, this would be a feature request, but in the context of "fixing" this issue, it might be considered as an alternate solution/fix.
The fact that torch and campfire can not be used as fuel simply doesn't make sense.
Almost as weird is that paper and book can't be used, when at least real life paper burns very well, though it burns also fast, so doesn't really melt that much compared to the amount of it.