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MC-179004

Random piston firing duration

Pistons can take between 2 to 3 ticks to completely extend and retract when receiving a 1 tick pulse. This can effect many different creations and has to my knowledge existed for awhile. This means that sensitive or precise circuits circuits, Tflipflops, and flying machines to name a few can become much larger, slower or unreliable. A bug report has already been made mentioning this issue that is as yet unresolved however it did not go into detail of the problem.

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Comments 1

Wrong project, you inserted this bugpost in Java Edition.
Piston timings are apparently currently random in Bedrock, not in Java Edition though.

CryoFreezie

(Unassigned)

Unconfirmed

(Unassigned)

1.15.2

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