mojira.dev
MC-179259

Hitbox Misaligns when you walk under a slab and a trapdoor

I'm too lazy to write everything out.

Demo Video https://youtu.be/1V_BbIvVznA

 

TL:DR: When you walk between a trapdoor on the ground that's in a raised position and a slab, and then proceed to close the trapdoor under you, your character model moves to a standing position but your hitbox and viewbox stay in a crouched position.

Environment

HP Pavilion 8GB 2400 DDR4 memory, Intel Graphics 620, Core I5 clocked at 1.6 GHz

Linked issues

Comments 1

Thank you for your report!
We're tracking this issue in MC-157183, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki

migrated

(Unassigned)

Unconfirmed

20w16a

Retrieved