If a player's attribute is designated with the new attribute command of generic.max_health with a number greater than 20, the player will have more life than usual. Once the player dies, he will still have more life containers, but he will only be able to fill 10 hearts, no matter how many more hearts this one has.
Linked issues
Comments
Thank you for your report!
We're actually already tracking this issue in MC-179940, so I've resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
๐ Issue Guidelines โ ๐ฌ Community Support โ ๐ง Customer Support โ โ๏ธ Feedback and Suggestions โ ๐ Game Wiki
MC-179940 ?