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MC-179852

Player health doesn't sync properly with /attribute minecraft:generic.max_health

Expected: Command below would set my health to half heart, and 20 would set my health to 10 hearts

/attribute @p minecraft:generic.max_health base set 1
/attribute @p minecraft:generic.max_health base set 2
/attribute @p minecraft:generic.max_health base set 3
/attribute @p minecraft:generic.max_health base set 4

Observed:

1 and 2 both set it to a full heart, 3 and 4 both set it to 2 full hearts

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Comments 3

Kaley Obsidia

Seems to be a sync issue – max_health sets correctly, but your current health is wrong. If you take a half heart of damage you don't regenerate the "extra".

FaRo1

The bug is actually different: Your current health does not get reduced to the maximum health at all. Changing the maximum health from e.g. 20 to 1 just hides the last 9 hearts, so you don't see that they're still full, but you see the last heart being full. Closing and reopening the world fixes this for some reason.

marcono1234

Resolving as duplicate of MC-180001 since that describes the underlying bug better.

Kaley Obsidia

(Unassigned)

Confirmed

(Unassigned)

20w17a

Retrieved