mojira.dev
MC-184340

Hostile mobs have bugged animations when their generic.follow_range attribute is modified to go below their base

May affect older versions as well, have not tested

Running attribute @e[type=skeleton] generic.follow_range modifier add 78976fba-c3a7-4a53-9f16-1e84184b35e3 blindness -7 add

works as expected, but the catch is that the affected skeletons will flicker between holding up their bow and lowering it when their target is between 16 and 9 blocks of them.

Linked issues

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Arisa Bot

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We're tracking this issue in MC-87093, so this ticket is being resolved and linked as a duplicate.

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ChromaKey

(Unassigned)

Unconfirmed

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20w20b

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