mojira.dev
MC-185923

Players cursor ray does not reset with fast placement

The Bug:
When placing blocks at high speeds of 1 block every gametick, the player's cursor ray does not reset if the blocks are removed or moved somewhere else. This results in very odd behavior of the player placing blocks midair without requiring a surface to place off of.

To Reproduce:

1. Setup a repeating command block to remove blocks in a line such that the player can reach across it.

2. Add a surface to place off of such that the player can fill the line with blocks where each consecutive block is placed off of the previous.

3. Line up the cursor through the middle of the region where blocks will be removed then activate the use input with a constant pulse:

-โœ” ย Observe that as the player places a block every 4gt the block is removed and the cursor ray resets to the starting position.

4. Now activate an input device or mouse function bound to the use function with a refresh rate of 20Hz or more:

-โŒ ย Observe that upon removal of the blocks the ray does not reset and the player continues to place a block directly in front of them despite there being no surface to place off of.

Comments 1

Please attach a screenshot of this occurring while the F3 debug screen is enabled.

This issue is being temporarily closed as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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cubicmetre

(Unassigned)

Unconfirmed

(Unassigned)

1.15.2

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