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MC-187549

Horizontal velocity is not reset on +/- Z axis in 1.15.2+ when colliding with a wall

Please see the attached video - it may make the bug much clearer (youtube link: https://youtu.be/nuVrWIkWE_4)

I've tested this bug with 1.15.2, and 1.16-pre1 and this bug seems to be present in those versions.

If you collide with a wall with left/right on the +/- Z axis, your horizontal velocity doesn't seem to be reset when running into blocks.

To reproduce this bug, I positioned myself such that when I held right, I'd be colliding into the wall. In the video, the positive yaw value reflects that (for the first segment). I also hold W to push myself up against the wall. This doesn't seem to work for +/- X axis in my testing.

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Comments 2

Can confirm on 1.16 pre2

Fixed in 1.18.2 Pre-release 1

migrated

(Unassigned)

Community Consensus

Player Animation

1.15.2, 1.16 Pre-release 1, 1.16 Pre-release 2, 1.16.2

1.18.2 Pre-release 1

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