The bug
Mobs can't be summoned with AngryAt; this immediately resets their AngerTime to 0.
How to reproduce
Spawn in any mob where you know its UUID
/summon pig ~ ~ ~ {UUID:[I;1,2,3,4]}Summon a wolf
/summon wolf ~ ~ ~ {AngerTime:10000,AngryAt:[I;1,2,3,4]}❌ The wolf is not angry on spawn
Using
data getshows that itsAngerTimehas reverted to 0 and it is missingAngryAtaltogether
Note that Endermen are unreliable candidates for testing this bug, as their behavior when manually setting anger tags is inconsistent with the other neutral mobs (MC-188506).
Linked issues
relates to 2
Attachments
Comments 13
Confirmed to still be a problem in 1.16.2.
The AngerTime tag is completely ignored when custom set for any neutral mob. Doesn't matter if it's spawned/summoned, has the data modified, or has specific UUID set to be angry at. Reverts back to zero.
Confirmed in 1.16 Release Candidate 1.