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MC-188772

[Self-Mistake] Zombie Pigmen / Zombified Piglins' longer anger sounds are unused

EDIT: I just realized that the Zombified Piglins are actually using the longer sounds, but are high pitched. I was really confused. Sorry.

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Comments 2

Those are not unused sounds since those become high-pitched when used by a Zombified Piglin:

/playsound entity.zombified_piglin.angry hostile @s ~ ~ ~ 1 2

Therefore, the bug report should be marked as Invalid.

I think I didn't explain that clearly.

A Zombified Piglin has 4 anger sounds, but 2 of them are unused. In the clip that shows the Zombified Piglin, it only shows the 2 sounds (that are commonly heard) that play in different pitches. The other two (shown in the clip where I used the playsound) didn't play when the Zombified Piglin was in it's angered state (or having pitch variations)

I also updated the description to make the problem more clear.

Hope you understand!

The Creative Sketchy

(Unassigned)

Unconfirmed

(Unassigned)

1.15.2, 1.16 Pre-release 4

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