i found the Bug:
By animated ores,emerald,diamond and ironblock...
is a placeholder texture.
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If you have a the mcmeta files make sure the animation is in the attached screen shots (animation.png) format or you will get the same issue:
Yes this is html format so missing any bracket or even a comma can result in the textures doing this
Was this issue apparent immidiatly after you converted your resource pack or did it just show up? You may have to recomplile your Resourse pack if it was immidiate.
It has to do with the frames and timing. I removed specifications for iron ore and emerald block's timing and it worked just fine, although fast.
See attached "Animated.png" screenshot.
I'm afraid I can't help you personally beyond identifying the problem here; I don't know how to work with the specifications in animations that well.
I can't tell... Looking at the gold block it worked fine and there doesn't seem to be a real difference between it and iron other than the order of its animation... the best I can tell is that there is a timing issue off or theres a space or something in the wrong place that can't easily be seen.
Even replacing it with a code I know works is having issues... it possible that there is something wrong with the conversion all together or theres something interfereing with this... I can't help but notice the Golden Furnaces and am wondering if this texture pack was setup with a mod in mind and something in the way the original files were set up for 1.5.2 is messing with its conversion.
If you want a texture to be animated, you have to have a ".mcmeta" file (copy the existing "water" one) named after the file you want animated (e.g. bedrock.png.mcmeta for animated bedrock).
Inside the file (open it with a text editor like Notepad), it should look like this: