When any type of zombie is targeting a villager, it will not be attacking any other villagers, even if it cannot pathfind towards that villager.
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This issue is actually a duplicate ofย MC-12689.
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We're tracking this issue in MC-12689, so this ticket is being resolved and linked as a duplicate.
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I think it could be used for defending a village from sieges. Having one or two "Bait" Villagers in the open inside a cage so zombies would stick to the baits. Could be useful on hard difficulty