I have a tnt cannon that launches the player (just to add velocity) and right after the explosion it will /tp the player higher so it appears that the cannon launched very far, and i hoped to keep velocity from the explosion. however after the /tp, the player just drops.
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Duplicate of MC-14861, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being closed as duplicate.
That my friend, is called "lag"