mojira.dev
MC-195931

Incorrect amount of damage heart particles shown when hitting some entities for the first time

When you hit a horse, donkey, llama or mule spawned from /summon or a spawn egg for the first time, numerous damage heart particles will appear that do properly represent the damage the entity took.

Steps to Reproduce:

  1. Summon a horse, donkey, llama or mule

  2. Hit the entity
    → ❌ Multiple damage hearts appear

  3. Hit the entity again
    → ✔ No damage heart appears

Expected Result:

The damage hearts would properly reflect how much damage the entity took.

Screenshots:

[media]

Linked issues

Attachments

Comments

anthony cicinelli

Can you provide a screenshot with the debug screen enabled (F3)

migrated

Are you doing a full hit, or a flick hit? By flick hit I mean clicking fast once. Damage can be a bit buggy regarding the newer versions, so that is why it may vary depending on click.

[Mod] Jingy

One note:
As the other related issues mention, this behavior is due to the fact that horses spawned into the world with commands or spawn eggs are given a health value of 53. After getting hit, the health is clipped to 25 (the expected max for a horse). This is why you see all the particles, because technically the player is doing 20 or so damage all at once.

[Mod] Jingy

Requesting ownership of this issue as the original poster has not been active in 3 years.

[Mod] Jingy

(Unassigned)

Confirmed

Particles

donkey, horse, mule, particle

1.16.1, 1.19.1, 1.19.2, 1.20.1, 1.20.4, 24w14a, 1.20.5

24w19a

Retrieved