When you hit a horse, donkey, llama or mule spawned from /summon or a spawn egg for the first time, numerous damage heart particles will appear that do properly represent the damage the entity took.
Steps to Reproduce:
Summon a horse, donkey, llama or mule
Hit the entity
→ ❌ Multiple damage hearts appearHit the entity again
→ ✔ No damage heart appears
Expected Result:
The damage hearts would properly reflect how much damage the entity took.
Screenshots:
[media]Linked issues
is caused by 1
is duplicated by 3
relates to 2
Attachments
Comments 4
Are you doing a full hit, or a flick hit? By flick hit I mean clicking fast once. Damage can be a bit buggy regarding the newer versions, so that is why it may vary depending on click.
One note:
As the other related issues mention, this behavior is due to the fact that horses spawned into the world with commands or spawn eggs are given a health value of 53. After getting hit, the health is clipped to 25 (the expected max for a horse). This is why you see all the particles, because technically the player is doing 20 or so damage all at once.
Can you provide a screenshot with the debug screen enabled (F3)