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MC-196686

Village town centers aren't affected by jigsaw pools

Datapacks can be used to modify jigsaw pools. However, they do not affect the town centers for some reason. 

I made a datapack that generates bamboo in the features and I tried to make all town centers generate as a zombie village. However, the bamboo generates but the town center remains the same.

 h3. How to reproduce

  1. Download the data pack

[media]
  1. and add it to a new world

  2. Find a village

    /locate village
  3. We expect to see a zombie village variant, but we get a broken village.

There are weird errors in the log:

Unknown tag: aei@78055a51
Input does not contain a key [element_type]: MapLike[{}]

Linked issues

Attachments

Comments 3

Can confirm that this still affects 1.16.4 but in a different way. Using the

[media]

 datapack where only the village's start pools are changed to just have zombie center pieces, the first zombie village generates just fine. But after that, only the roads spawn with no buildings or center piece.  Farms, haybale, some zombie villagers, and roads are the only things that spawns. Latest.log file shows some strange errors I have not seen before: https://bugs.mojang.com/secure/attachment/346355/latest.log

 

[media]

@unknown, that issue is not caused by the datapack; it's caused by using /locate on a zombie village. This report should be resolved as a duplicate of MC-202186. Also, thank you for creating this datapack because it provides an alternative way to reproduce MC-202186 without having to find seeds that have zombie villages.

@@unknown, what do you mean by "However, they do not affect the town centers for some reason. "?
In the attached screenshot

[media]

the well has some cobblestone blocks replaced with mossy cobblestone blocks.

John Chen

(Unassigned)

Confirmed

(Unassigned)

customized-world, customized-world-settings, jigsaw, world-generation

1.16.2 Pre-release 1, 1.16.4

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