mojira.dev
MC-205629

Unused sign cache when rendering signs

In the class net.minecraft.client.renderer.Sheets, the method signTexture does not use the cache SIGN_MATERIALS. According to tests by JellySquid, implementing this correctly results in a 30% FPS increase.

Note that JellySquid is the one that found this, I'm simply reporting it with the knowledge I have of the issue.

Attachments

Comments 0

No comments.

Misode

mgatland

Plausible

Important

Performance, Rendering

20w46a

20w49a

Retrieved