Tested on a server. In 1.5, 500 Zombies chasing a villager or player was smooth as melted butter. Upgraded to 1.6, and 50 of them chasing something causes the server to reach 100% CPU usage. Only with zombies, only when they are tracking something. Nothing has changed on the server except the version of minecraft we are running.
Environment
1024MB Xenon Servers minecraft server
Linked issues
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