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MC-207098

Fabulous Graphics and World Border Rendering Bug

This is difficult to explain, but I will try my best. This bug only occurs when using "Fabulous!" graphics.

The world border texture is completely transparent in some areas, and only partially transparent in other areas (the light blue transparent diagonal lines). When standing in a location such that two instances of the world border are rendered overlapping each other (such as standing outside the world border near a corner), the world border positioned further from the player will still render even if obstructed by an opaque block when viewed through the partially transparent areas (line blue lines) of the nearer world border. 

This bug only occurs when outside the world border in the positive Z and negative Z directions. It does not occur when viewed from outside the world border in the negative X and positive X directions.

Steps to reproduce:

  1. Teleport to the corner of the world border with /tp 29999984 ~ 29999984
    2. Place stone blocks in the corner
    3. Go outside the world border (e.g. using an ender pearl, teleporting, etc.) in the positive Z direction
    4. Observe the visual bug

The first image is a screenshot of viewing the world border from outside in the positive Z direction with "Fabulous!" graphics. The second image is the same as the first image but using "Fancy" graphics. The third image is using "Fabulous!" graphics but viewing from outside the border in the positive X direction.

 

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Comments 2

Hi there!

Does MC-186241 or MC-187669 describe your issue?

Can confirm that I can reproduce. I lowered the world border size to 64 blocks wide and made some observations:

  • All of the borders look darker than they're supposed to. I think they're not using the right type of shader - I think it's supposed to be additive, but don't quote me on that.

  • When looking in through the eastern (positive X) world border, the visual glitch did not apply to any of the world borders visible from there.

  • When looking in through the western (negative X) world border, the visual glitch applied to the inside of the eastern (positive X) world border.

  • When looking in through the southern (positive Z) world border, the visual glitch applied to the inside of the eastern and western world borders.

  • When looking in through the northern (negative Z) world border, the visual glitch applied to the outside of itself (the northern world border).

I hope these notes can help you guys fix the shader problems soon!

Kaden Campbell

(Unassigned)

Unconfirmed

(Unassigned)

1.16.4

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