mojira.dev
MC-207322

Sculk sensors do not consider some actions as vibrations

Sculk sensors do not consider drinking potions, charging up a crossbow and filling cauldrons (tested with water) as vibrations.

Linked issues

Comments 2

Pontus DΓ₯derman

You can change what actions count towards a "vibration" in the game somewhere. A file called "vibrations.json" I believe. I think they just don't consider them being vibrations.

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We're tracking this issue in MC-207262 and MC-207263, so this ticket is being resolved and linked as a duplicate.

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nice2eat_you

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20w49a

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