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MC-20741

Sprint delay

When I try to sprint, the speed effect comes delayed, which is really annoying, and happens in both survival modes as far as I know.

Environment

Windows 7 Ultimate, 32bit
AMD Athlon 64 X2 Dual Core (2.2Ghz)
2048MB Ram
Java 1.7.0_21-b11
Vanilla

Manual crash report: (it was triggered on a multiplayer server)


Minecraft Crash Report ----
// Don't be sad, have a hug! <3

Time: 2013.07.02. 13:12
Description: Manually triggered debug crash

java.lang.Throwable
at atn.k(SourceFile:1232)
at atn.S(SourceFile:662)
at atn.d(SourceFile:618)
at net.minecraft.client.main.Main.main(SourceFile:101)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

– Affected level –
Details:
Level name: MpServer
All players: 1 total; [bcx['DecentM'/871, l='MpServer', x=-349,57, y=34,62, z=20,90]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (0,34,0), Chunk: (at 0,2,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 9426276 game time, 9414059 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [bcx['DecentM'/871, l='MpServer', x=-349,57, y=34,62, z=20,90]]
Retry entities: 0 total; []
Stacktrace:
at bcu.a(SourceFile:284)
at atn.b(SourceFile:1743)
at atn.d(SourceFile:627)
at net.minecraft.client.main.Main.main(SourceFile:101)

– System Details –
Details:
Minecraft Version: 1.6.1
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 17143272 bytes (16 MB) / 123588608 bytes (117 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 24 (1344 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
Suspicious classes: No suspicious classes found.
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
Launched Version: 1.6.1
LWJGL: 2.9.0
OpenGL: GeForce 8400 GS/PCIe/SSE2/3DNOW! GL version 3.3.0, NVIDIA Corporation
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 50 (2800 bytes; 0 MB) allocated, 13 (728 bytes; 0 MB) used

Linked issues

Comments 1

Sprinting acts very laggy. Mojang changed how sprinting works in 1.6.1, causing sprint to act very laggy, except when you play on a local server. This will be fixed by Mojang in 1.6.2.

migrated

(Unassigned)

Unconfirmed

delay, sprint

Minecraft 1.6, Minecraft 1.6.1

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