mojira.dev
MC-207598

Falling while walking produces walking sound first, causing unintended behavior in skulk sensors

It's exactly what the title says. The skulk sensors introduced in the latest snapshot can produce different levels of signal strength depending on the source of the sound they detect if they are connected to a comparator. Falling and walking have different signal strengths (5 and 1 respectively), but if an entity is moving when it hits the ground, the walking sound is made first and that is what the skulk sensor detects. This could be the intended behavior, but it doesn't make a whole lot of sense.

Linked issues

Comments 2

Sorry about that, I'll look harder next time.

Scott Raber

(Unassigned)

Unconfirmed

(Unassigned)

20w49a

Retrieved