hunks Corrupt When Logging in and Out of Worlds with Lower than 0 World Heights. I was playing on a world with a -256 to 512 world height and It functions nicely except if a logout and come back in, the chunks corrupt. You can see through them and entities can not enter them.
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I had a similar problem on amplified worlds, and it would only occur if blocks generated above y=255
In my experience, the chunks don't corrupt, rather they just appear as ghost blocks. If you right click where the ground should be it may make them re-appear, however, this is still a bug.