Mobs seem to not be rendering through tinted glass when viewed from a short distance away. I've included some screenshots to show the distance that this affect takes place, and a comparison to the same distance with normal glass.
Mobs seem to not be rendering through tinted glass when viewed from a short distance away. I've included some screenshots to show the distance that this affect takes place, and a comparison to the same distance with normal glass.
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We're tracking this issue in MC-207324, so this ticket is being resolved and linked as a duplicate.
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