mojira.dev
MC-208780

Dust particles kick clients on servers

Spawning dust/dust transition particles kicks other clients connected to (lan) servers.

The reason for this is the color vectors being written as doubles, but read as floats in DustParticleOptions (in fromNetwork vs. DustParticleOptionsBase#writeToNetwork)

 

Reproducible by executing this on a server/lan server with another player:

/particle dust 1 0 1 1 ~3 ~1 ~ 1 0 1 1 2000

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Thank you for your report!
We're tracking this issue in MC-207900, so this ticket is being resolved and linked as a duplicate.

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Nassim Jahnke

(Unassigned)

Unconfirmed

(Unassigned)

20w51a

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