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MC-209140

Falling blocks don't update visually when BlockState is changed

The Bug

Changing the 'BlockState' value of a falling block with commands doesn't update client-side (doesn't visually update) causing the block that's falling not actually be the block that lands. see attached video.

NOTE: Reloading the world/relogging updates the appearance of the block. 

Steps to reproduce

  1. Put 2 command blocks next to each other

  2. Put this command in the first one: /summon minecraft:falling_block ~ ~1 ~ {Time:1,NoGravity:1b}

  3. Put this command in the second one: /data merge entity @e[type=minecraft:falling_block,limit=1,sort=nearest] {BlockState:{Name:"minecraft:gravel"}}

  4. Power the first command block, then the second one.

  5.       ❌  Notice how the block doesn't visually change.

  6. Run this command: /data merge entity @e[type=minecraft:falling_block,limit=1,sort=nearest] {NoGravity:0b}

  7.       ❌  Notice how the block changes to the correct one only on landing.

 

Linked issues

Attachments

Comments 1

Duplicate of MC-72849 which was later marked as "Won't Fix". See the duplicated link for further details.

h2ofiremaster

(Unassigned)

Unconfirmed

(Unassigned)

20w51a

Retrieved