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MC-210329

Sculk sensors are not activated upon armor on entities breaking

The Bug:

Sculk sensors are not activated upon armor on entities breaking.

Steps to Reproduce:

  • Place down a sculk sensor and set the time to "day".

  • Summon a zombie wearing some armor that is almost broken.

/summon minecraft:zombie ~ ~ ~ {NoAI:1b,ArmorItems:[{},{},{},{id:"minecraft:diamond_helmet",Count:1b,tag:{Damage:406}}]}
  • Wait for the helmet that it's wearing to break.

  • Take note as to whether or not sculk sensors are activated upon armor on entities breaking.

Observed Behavior:

Sculk sensors are not activated upon armor on entities breaking.

Expected Behavior:

Sculk sensors would be activated upon armor on entities breaking.

Linked issues

Attachments

Comments 3

This issue was present in 22w19a, but no longer occurs in versions above or equal to 1.19 Pre-release 1. With that being said, this issue has been fixed in 1.19 Pre-release 1. To reinforce my claims, I've attached two screenshots demonstrating the difference in behavior between versions.

[media][media]

Marked this as fixed in 22w19a by accident. It was meant to be marked as fixed in 1.19 Pre-release 1; Just for the record.

No worries; thanks for letting us know 👍

Avoma

(Unassigned)

Confirmed

Low

Game Events

sculk_sensor

20w51a, 21w03a, 21w05a, 21w05b, 21w06a, ..., 21w38a, 1.18, 1.18.1, 1.18.2, 22w14a

22w19a, 1.19 Pre-release 1

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